
September 5th, 2009, 09:00 AM
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Developer Shed
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Join Date: Jun 2007
Posts: 38,024
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Blood Knight - Advanced multi-channel texturing
With Blood Knight I will try to push my methods to add many details such as dirt, scratches, stains, blood, decorations etc in a method I like to call “multi-channel texturing”. My main focus on this character was the texturing / shading and in this tutorial I will share the process, considerations and a few other tips.
Read the full article here: Blood Knight - Advanced multi-channel texturing
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