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  #1  
Old February 16th, 2005, 04:44 AM
Dahaka Dahaka is offline
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How to have 3DSMax show textures in viewport...

I just need to know how to have the texture show up (realtime, as I am working on the model) on the viewports...

Thanks in advance....

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  #2  
Old February 16th, 2005, 05:22 AM
Dahaka Dahaka is offline
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Nevermind - found it...

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  #3  
Old February 16th, 2005, 07:49 PM
Shadow of Neo Shadow of Neo is offline
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Anytime...

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  #4  
Old July 19th, 2007, 03:06 PM
sixthcrusifix sixthcrusifix is offline
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Would you mind sharing what you've found, seeing as how this is the #1 Google result for that question?

No offense to you but this is ridiculous. Google sucks. Every time I look up something I get forum results that never have answers. Someone at Google needs to develop a system that is just a little bit smarter.

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  #5  
Old August 9th, 2007, 02:38 AM
al0 al0 is offline
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Smile the big secret

in the material editor (when u hit M on keyboard) just click on the blue/white checkered box in the editor u also need to add a bitmap into the defuse box...

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Old August 22nd, 2007, 07:09 AM
matt_had matt_had is offline
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When I try this, it has a little stop sign and wont let me put the bitmap in the view ports? any settings I need?

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Old August 22nd, 2007, 06:35 PM
al0 al0 is offline
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Arrow bitmap slaper

hmm don't know which version u using but what u can do is just slap a texture file image from your folder onto the object then u can use that paint sucker thingy and click on your object with it will put the material into a slot for you which ever one u select... there is also a cool little utility for 3ds called the asset browser where u can select all kinds of image files and drag them into the material slots just click on the hammer on the right hand side panel u should see it there...

look at the image here...

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Old August 23rd, 2007, 05:41 AM
matt_had matt_had is offline
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Thank you very much, worked first time

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Old September 22nd, 2011, 03:36 PM
Ahigh Ahigh is offline
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Another possible answer

Also make sure you have

Main Menu->Views->Show Materials in Viewports As->Standard/Hardware display with maps

I knew all the other stuff about bringing up the materials editor, and clicking maps, making a map for the diffuse component to create a textured material and then assigning that to the selected object.

But my view was still not displaying texture maps. It drove me crazy trying to figure it out, and though that I would register on this forum so I could share the answer with, as the other poster pointed out, the first hit from Google. If this helps somebody else, the extra time was worth it.

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Old October 13th, 2011, 09:49 PM
Ahigh Ahigh is offline
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It's quirky for sure. But it's people that help people, not google. Google makes it's methods well known and it's probably that some forums have more than the usual number links that trip up the google system. So maybe it's the forums that are to blame.

Anyway, I spent a good amount of time trying to help out, and I don't blame google myself. Google is pretty cool in my book! I even got asked to interview with them a couple of times, and I probably would have done it if I didn't already have a great job.

Blah blah blah. :-)

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