| |||||||||
![]() |
|
|
«
Previous Thread
|
Next Thread
»
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
|
#1
|
|||
|
|||
|
Illustrator splines
Hey guys,
I imported an object from illustrator and im trying to give it depth using the bevel modifyer but when i does the object closes in the center. Now let me try to explain this: Its like a small circl inside a big circle and when i bevel i would like it to become donutish. but instead it just becomes a big circle. How do i prevent or fix this? Tell me if you dont understand. Thanks! |
|
#2
|
|||
|
|||
|
Quote:
there is a number of ways you could do this one of them is modifying the imported spline so what you do is convert it to spline if not so already and click on edit spline in modifier list and go down the list of options to find the outline button there adjust the slider to get an outline on the object and apply the extrude modifier increase the extrude amount the other way is to convert the object to editable poly then remove the top and bottom polygon and add a shell modifier or you could do it manually by insetting the top and bottom polygons and then removing the center polygons then select a border and shift drag it down to the bottom one which would make the same results don't forget to weld the vertexes...good luck my friend also could you tell me how to import the AI file to 3d max i used cs3 and tried to save the file in all kinds of AI format from cs7 so cs3 with no luck while importing it to 3d max 9 how did you do it |
|
#3
|
|||
|
|||
|
Quote:
Thanks ill try this after work, As for the importing i save it as illustrator 3 (just above the japanse illustrator option) and just file import |
![]() |
| Viewing: Tutorialized Forums > 3D Graphics > 3DS MAX > Illustrator splines |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
|
|
|
|