
May 5th, 2005, 06:31 AM
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Contributing User
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Join Date: May 2005
Posts: 1
Time spent in forums: < 1 sec
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Rotating a camera exactly in 3ds max
Hello there,
Im curently working with 3ds max 3 (i know, a bit pre-historical but anyways) and would like to rotate my camera (in plan view, or top view) in an exact circle around a given center point or object. What i would like to do is to tell it how many degrees it should rotate in a given timeframe. For example, i want the camera to rotate exactly 90 degrees in 100 frames. The aim here is to achieve a perfectly regular rotation on an animation.
What i have already tried:
I used a target camera placing the taget on the object around which i want to revolve. I then created a circular shape (like a cylindre) in the top view and tried to place the camera on its edge This is not a very precise method particularly as i couldn't tell whether i was lying on exaclty 90degrees, or 270 degrees for example.
Thanking you in advance,
Fionan.
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