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Old September 18th, 2010, 09:07 AM
binoculos binoculos is offline
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Biomechanics model animation

I am a Biomedical engineer and I am currently working in using Blender 2.49 with a script to animate a model from MakeHuman according to LocX,Y,Z and RotX,Y,Z it extracts from a .str file.

What Iím struggling with is how to select each bone in pose mode then keyframming and rendering the final animation. I should probably mention that the bones donít belong to the same armature, as I want each of them to have three degrees of freedom when it comes to its Loc. The only reason Iím using them is to makre it easier to deform an exterior mesh (skin).
Does anyone know how to do this? If anyone has a code that performs part of the functions I need and doesnít mind sharing it, it would be most helpful.

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