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  #1  
Old March 30th, 2006, 12:30 AM
Alex007152 Alex007152 is offline
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can someone tell me what the hell went wrong?

this is the tutorial i was reading:
http://www.ramyhanna.com/texturing/...Tutorial11.html

this is my result:
http://img67.imageshack.us/img67/4237/stool1qa.png

can someone tell me what the hell went wrong? i got all the textures in hypershade mode and still my freaking maya 5.0 probably bugged out.

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  #2  
Old March 30th, 2006, 08:50 AM
aziz aziz is offline
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hello alex every problem i think they are facing you lol never mind just kidding.



let me try this tutorial what this look like output.




Cheers,
__________________
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  #3  
Old March 30th, 2006, 12:56 PM
Alex007152 Alex007152 is offline
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Quote:
Originally Posted by aziz
hello alex every problem i think they are facing you lol never mind just kidding.



let me try this tutorial what this look like output.




Cheers,


thanks aziz. its really good to know people who wish to help me

but now i got another problem, maybe you know what i can do.
this is a screenshot of something i made really quick:


as you see, its kinda messed up on the left side. the right side is the right side, erm... i mean, the right side is how it should be, but what went wrong to with the left side? and how can i actualy change this?

thanks allot

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  #4  
Old March 30th, 2006, 10:31 PM
techartgeek techartgeek is offline
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Hi Alex

I never worked on Maya (still trying to work out Max) but think your problem is not software specific.

You will have to play around with the texture map settings (UV map or something like that). Try using a box mapping. Yours looks like planer.

Hope this helps. If you still have problem, feel free to ask.

Vikas

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  #5  
Old March 30th, 2006, 11:39 PM
Alex007152 Alex007152 is offline
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Quote:
Originally Posted by techartgeek
Hi Alex

I never worked on Maya (still trying to work out Max) but think your problem is not software specific.

You will have to play around with the texture map settings (UV map or something like that). Try using a box mapping. Yours looks like planer.

Hope this helps. If you still have problem, feel free to ask.

Vikas


thanks

i believe your talking about the uv texture editor. i tried to make a snapshot of the uv's, but it didnt show up

ill try to do something else and do some google search aswell, thank you for your reply

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  #6  
Old March 31st, 2006, 01:16 AM
aziz aziz is offline
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ok let me try again this tutorial let see what is going on there.

but i was busy little to write a tutorial how to assign camera in maya i have post it in the main 3d editing fourm go and learn how to assig camera in Maya.







Cheers,

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  #7  
Old March 31st, 2006, 03:42 AM
techartgeek techartgeek is offline
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Quote:
thanks

i believe your talking about the uv texture editor. i tried to make a snapshot of the uv's, but it didnt show up

ill try to do something else and do some google search aswell, thank you for your reply


Hi

I guess you mistook my hint for the UVW Unwrapping. If so, let me try again. I am talking about texture Mapping (planer, box, cylindrical, spherical, shrink, face, etc).

When you give a planer mapping to a box (parallel to any one face, say Face1) then that face and the one directly at the back of it get clean texture/material. The other four sides get straigt lines (colored depending on the colors/texture on the edge of Face1). This is because planer map only contains information for x and y axiz and not z (the depth) axis. But a box mapping given the object all the three x, y and z axis information. This would result in consistent texture on all the faces of the object (box objects). The type of mapping you apply depends on the shape of the object.

Hope I made it clear this time. If you still find my explanation difficult to understand, I shall provide you few links to some articles/tutorials which may clear the issue for you.

Vikas

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  #8  
Old March 31st, 2006, 04:41 AM
Alex007152 Alex007152 is offline
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Quote:
Originally Posted by techartgeek
Quote:
thanks

i believe your talking about the uv texture editor. i tried to make a snapshot of the uv's, but it didnt show up

ill try to do something else and do some google search aswell, thank you for your reply


Hi

I guess you mistook my hint for the UVW Unwrapping. If so, let me try again. I am talking about texture Mapping (planer, box, cylindrical, spherical, shrink, face, etc).

When you give a planer mapping to a box (parallel to any one face, say Face1) then that face and the one directly at the back of it get clean texture/material. The other four sides get straigt lines (colored depending on the colors/texture on the edge of Face1). This is because planer map only contains information for x and y axiz and not z (the depth) axis. But a box mapping given the object all the three x, y and z axis information. This would result in consistent texture on all the faces of the object (box objects). The type of mapping you apply depends on the shape of the object.

Hope I made it clear this time. If you still find my explanation difficult to understand, I shall provide you few links to some articles/tutorials which may clear the issue for you.

Vikas


thanks allot, i think i understand it a little bit now. ill go play arround with the settings.

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  #9  
Old March 31st, 2006, 06:51 AM
aziz aziz is offline
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hello alex i have tried the tutorial you have talking about today and i got nice result and here is the picture which i did, there was no difficulty to these all try something hard to achive your result.

the image is below,








Cheers,

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  #10  
Old March 31st, 2006, 01:18 PM
Alex007152 Alex007152 is offline
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Quote:
Originally Posted by aziz
hello alex i have tried the tutorial you have talking about today and i got nice result and here is the picture which i did, there was no difficulty to these all try something hard to achive your result.

the image is below,








Cheers,


wow, that looks really good!

but why do i fail at this!
omg, i tried so much things. i viewed over 20 texturing tutorials, including video's and i still fail lol.

ill try again, if i cant get something normal, i dont know what ill do... lol.

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  #11  
Old April 1st, 2006, 02:37 AM
Alex007152 Alex007152 is offline
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ok i managed to make this:



but as you see, its made out of 3 pieces. i want to put them together, but without damaging the texture. how can i do this?

thank you in advance.

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  #12  
Old April 1st, 2006, 10:05 AM
aziz aziz is offline
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hello alex

i think the best way is to group objects then apply your texture to model i hope it will help you to keep your texture perfect.









Cheers,

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  #13  
Old April 1st, 2006, 10:20 AM
Alex007152 Alex007152 is offline
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Quote:
Originally Posted by aziz
hello alex

i think the best way is to group objects then apply your texture to model i hope it will help you to keep your texture perfect.









Cheers,


thanks aziz, but the question was: how?
and if i apply my texture it probably will go wrong but ill try.

thank you for helping

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  #14  
Old April 2nd, 2006, 08:37 AM
aziz aziz is offline
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hello alex

first select all of your object in the scene the go to (Edit>>Group.


Hope this will help you,




Cheers,

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  #15  
Old April 2nd, 2006, 08:42 AM
aziz aziz is offline
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first select all of your objectes in your scene then go to (Edit>>Group hope it will give you some help.




Cheers,

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