August 15th, 2013, 04:25 PM
Join Date: Aug 2013
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Face Fill common problem unsolved
Have a plane in front view so you see a square.
Lets say from top-left, going clockwise, there are four corners, A,B,C,D
now, en edit mode, select opposite corner vertices (A,C) and push them back
move in 3D view you see the fill formed a virtual edge (non existent) between B,D vertices.
So as fill there are two triangles A,B,D and B,C,D (like wings)
Now, the question
How do I change the fill so the triangles filled are A,C,D and A,B,C?
Usually I do remove the face (only),
then make and edge between A,C
fill the triangles, A,C,D and A,B,C
then disolve the edge A,C
Is there a single command for that?
This ztu-pid for--wm does not let me post the image link for sample
so translate it please
h t tp // avenidagez.neq3.com/ScreenCap186.jpg
Of course this is not a Normals problem,
It is the vertices order blender takes to fill the face
How to swap, flip or whatever that order without having to do it manually as I do.