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Old March 13th, 2014, 11:25 AM
BigLouis1971 BigLouis1971 is offline
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Question How can I avoid black areas when baking textures from overlapped/intersected models?

As the title says. I made a model from some overlapped/intersected smaller geometry and when I bake the texture maps from that model I get black areas in the places where the geometry overlaps/intersects. How can I avoid such black areas and get cleaner texture maps?

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