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Old June 21st, 2010, 11:55 AM
Mitali P Mitali P is offline
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Talking Problem exporting a fully rigged-skinned character from Blender to Maya 2010

Help needed to export a fully functional rig from Blender to maya..
there seems to be some problems as the rig contains IK handles, constraints and all..
the character is also skinned.... please!

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