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  #1  
Old September 6th, 2006, 05:24 PM
Birtz3 Birtz3 is offline
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Boolean problem

Hi everybody

I'm trying to make an auxiliar headlight to my car. I tried using Boolean with a sphere but it doen't work properly...


I made a preview in Photoshop of how it would look in 3dsmax

Is there an easy way to make it without the need of making a new front spoiler with de headlight joined on it?

Thanks again

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  #2  
Old September 7th, 2006, 06:43 AM
The Creator The Creator is offline
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explain what happened when u tried the boolean...

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Old September 7th, 2006, 11:41 AM
Birtz3 Birtz3 is offline
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Well I tried the boolean with a sphere and it just made a circular hole on the car spoiler, and didn't get a deep parabola on it, what would be the light reflector.

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Old September 7th, 2006, 05:35 PM
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u cant try using different shapes?

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  #5  
Old September 8th, 2006, 08:16 AM
mrgrotey mrgrotey is offline
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booleans are a nightmare with Max and rarely give great results as the mesh afterwards is messy,

you usually need to make sure that the mesh is completely capped off with zero holes in the mesh to make it work (even if its only a temporary cap just for the boolean operation. Looks like at least the slice edge down the middle is one big hole in your mesh, try capping it and boolean'ing again
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Old September 8th, 2006, 03:28 PM
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or you could try shapemurge using a spline curcule to get the basic shape and just extrude it bac... might help

or just get the boliean plugin for max power bolieans this is what was made becouse max is cr*p at bolieans
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Old September 9th, 2006, 05:54 AM
aziz aziz is offline
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huh man boolean that is totaly **** in max it will not work the way you want,

here i am giving you a tip,

go to face and select the faces where you like to headlight be then delete the unwanted faces,

then go to vertex mode or edge mode then extrude them back, i usualy doing mine like this,

hope this one will help you.
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Old September 9th, 2006, 09:32 AM
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I Have the same problem I dont know if im allowed to post over someone elses well ok, ahh my problem is when I boolean i get a bunch of faces unwanted when I did what you said for delete them it messes it up and when I looked in the prospective it has like a whole right through the object like its just infit expand ahh inside as if hallow... what i do wrong?



^ these are the unwanted faces, what I have is a cylinder and I put it in like in a little not all the way I just need it carved out so it looks like the model I want it to look like...

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Old September 9th, 2006, 12:08 PM
aziz aziz is offline
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right click on the word perspective in your view port from pop up menu chose configuration the window will appear from the window find out the word (force-2sided) and then check mark the balnk check mark box, that will solve your problem,


good luck!

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Old September 9th, 2006, 12:18 PM
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Ok and nothing happened I dont understand what was suppose to happen, even after I did that i redid the whole Boolean and those faces are there and I delete them and the circle isnt there...



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  #11  
Old September 10th, 2006, 09:53 AM
Birtz3 Birtz3 is offline
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Quote:
Originally Posted by mrgrotey
Looks like at least the slice edge down the middle is one big hole in your mesh, try capping it and boolean'ing again

Yeah, It's not capped, I'll try to cap it and make the boolean.

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Old September 10th, 2006, 10:45 AM
aziz aziz is offline
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select the side edges and then extrude them backward.

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Old September 12th, 2006, 09:31 AM
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Which side edges?

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Old September 12th, 2006, 10:06 AM
aziz aziz is offline
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i am talking about the boolean edgeds,

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