Bryce 3D

 
Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
User Name:
Password:
Remember me



Go Back   Tutorialized Forums3D GraphicsBryce 3D

Reply
Add This Thread To:
  Del.icio.us   Digg   Google   Spurl   Blink   Furl   Simpy   Y! MyWeb 
Thread Tools Search this Thread Rate Thread Display Modes
 
Unread Tutorialized Forums Sponsor:
  #1  
Old June 7th, 2006, 06:57 AM
Colin.Alcars Colin.Alcars is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Feb 2006
Posts: 55 Colin.Alcars New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
mapping/skinning an object

Hello again.

I'm still getting used to 3DS MAX, so I'm finding new hurdles to overcome all the time. The one I am currently dealing with, is adding/mapping texture to a shape (in this case a box).




If you look in the ball rack, there is a blue box with a set of pool balls in it. How would I be able to transfer the box surface into 2D, so I can make a skin for it in PSP/photoshop, then save and import it back into 3DS MAX.

the following is an example of what I mean:




That's just an example I made on the spot, it wouldn't match the dimensions of the box. How could I extract a map with the exact dimensions, then skin it, then import it back?

Thanks.

Reply With Quote
  #2  
Old June 7th, 2006, 11:22 AM
aziz aziz is offline
Contributing User
Tutorialized Novice (500 - 999 posts)
 
Join Date: Dec 2005
Location: The Dark Side Of Nature
Posts: 908 aziz New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: 1 h 28 m 5 sec
Reputation Power: 0
Send a message via MSN to aziz Send a message via Yahoo to aziz
hello Colin.Alcars

the problem you are talking its not so big deal you just need a plug-in called (Textporter) which is available for free. you can find this lovely plug-in by serching google.com so do it and i hope you will find your slousion.







Regards!
__________________
http://www.aziz3d.esmartdesign.com/

regarding ISA server,

http://www.isaserver.50g.com

Reply With Quote
  #3  
Old June 7th, 2006, 12:04 PM
Colin.Alcars Colin.Alcars is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Feb 2006
Posts: 55 Colin.Alcars New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
I think I already have that, but I don't know how to use it, I'm not sure if I even installed it right.

How would I go about using it, assuming it's installed correctly?

Reply With Quote
  #4  
Old June 8th, 2006, 11:52 AM
aziz aziz is offline
Contributing User
Tutorialized Novice (500 - 999 posts)
 
Join Date: Dec 2005
Location: The Dark Side Of Nature
Posts: 908 aziz New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: 1 h 28 m 5 sec
Reputation Power: 0
Send a message via MSN to aziz Send a message via Yahoo to aziz
first of all you should copy and paste correctly the plugin and then access it from (Utlilities) panel, i cant give you the deatail now coz i am not in my syste now, if you could not find it i will give you the detail in next reply.




Cheers!

Reply With Quote
  #5  
Old June 8th, 2006, 12:35 PM
Colin.Alcars Colin.Alcars is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Feb 2006
Posts: 55 Colin.Alcars New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
I found it, but I'm not sure how to do it, when I do it, it just comes out as a blank rectangle

Reply With Quote
  #6  
Old June 9th, 2006, 12:08 PM
Firestorm Firestorm is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Oct 2005
Posts: 36 Firestorm New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
If you have max 8 you do not need text porter.

Are you using max 8?
__________________
Never fear the sound of gun fire
It is when you hear nothing when you should be afair

Reply With Quote
  #7  
Old June 9th, 2006, 01:47 PM
Colin.Alcars Colin.Alcars is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Feb 2006
Posts: 55 Colin.Alcars New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
yes

Reply With Quote
  #8  
Old June 10th, 2006, 12:09 PM
aziz aziz is offline
Contributing User
Tutorialized Novice (500 - 999 posts)
 
Join Date: Dec 2005
Location: The Dark Side Of Nature
Posts: 908 aziz New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: 1 h 28 m 5 sec
Reputation Power: 0
Send a message via MSN to aziz Send a message via Yahoo to aziz
if you facing with kind boxy output make sure that the polygons check box is checked and then try i hope it will help you.





Regards!

Reply With Quote
  #9  
Old June 10th, 2006, 01:19 PM
Colin.Alcars Colin.Alcars is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Feb 2006
Posts: 55 Colin.Alcars New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
I'm doing something wrong, because when I try to use it, I get this:



That really doesn't help at all.

Reply With Quote
  #10  
Old June 11th, 2006, 12:47 PM
aziz aziz is offline
Contributing User
Tutorialized Novice (500 - 999 posts)
 
Join Date: Dec 2005
Location: The Dark Side Of Nature
Posts: 908 aziz New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: 1 h 28 m 5 sec
Reputation Power: 0
Send a message via MSN to aziz Send a message via Yahoo to aziz
i think the angle of your model is not matching the size that is why it dose not work.



Regards!

Reply With Quote
  #11  
Old June 12th, 2006, 08:04 AM
Colin.Alcars Colin.Alcars is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Feb 2006
Posts: 55 Colin.Alcars New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
I have no idea what that means, or how to fix it.

Reply With Quote
  #12  
Old June 12th, 2006, 12:17 PM
aziz aziz is offline
Contributing User
Tutorialized Novice (500 - 999 posts)
 
Join Date: Dec 2005
Location: The Dark Side Of Nature
Posts: 908 aziz New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: 1 h 28 m 5 sec
Reputation Power: 0
Send a message via MSN to aziz Send a message via Yahoo to aziz
if this method dose not working then you can create it in photoshop then use Unwrap UVW mapping to correct the texturing.






Regards!

Reply With Quote
  #13  
Old June 12th, 2006, 04:41 PM
Colin.Alcars Colin.Alcars is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Feb 2006
Posts: 55 Colin.Alcars New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
I really don't know how to go about it, I mean I am absolutely clueless.

Are there any really simple tutorials that give details how to do it from A-B?

I found a tutorial about how to map and skin a knife, but I couldn't get my head round it.

A simple tutorial where it gives steps for the following:

1. Create a shape
2. Create a map of the shape
3. get the 2D map into a paint program and skin it
4. Save it and export it back into 3DS Max and put it on the shape.


I'm being given all these ideas and suggestions, I really appreciate it, but without knowing the absolute basics of how to do it, I can't do it.

Reply With Quote
  #14  
Old June 21st, 2006, 09:43 AM
mrgrotey mrgrotey is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Jan 2006
Location: London, England
Posts: 55 mrgrotey New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
If you wan to texture the box without using unwrap UVW and texporter (a bit of a confusing option if you are new) you can create a separate map for each side in photoshop (or whatever program you use) using the sizes of the object as a guide (object properties will show this),

create a separate material in the material editor (button 'M') for each side of the box, and in polygon editing mode (in the modify panel) drag each individual material onto each individual face. Not the proper way to do it by far, but you can get quite a good effect this way.

Hope this helps unless youve figured it out by now.

Michael

Reply With Quote
  #15  
Old June 21st, 2006, 02:30 PM
Colin.Alcars Colin.Alcars is offline
Contributing User
Tutorialized Newbie (0 - 499 posts)
 
Join Date: Feb 2006
Posts: 55 Colin.Alcars New User: is a brand new recruit and a unknown entity at this point. 
Time spent in forums: < 1 sec
Reputation Power: 0
That would be an easier way to do it, but there are other things I want to skin as well, there are 2 cues that I want to skin, and the method you suggested wouldn't be practical.

It's frustrating, everything I have tried, it just keeps coming out as a red square.

There must be people who know how to do it on these forums, people who know the step-by-step process for doing it.

Reply With Quote
Reply

Viewing: Tutorialized Forums3D GraphicsBryce 3D > mapping/skinning an object


Developer Shed Advertisers and Affiliates


Thread Tools  Search this Thread 
Search this Thread:

Advanced Search
Display Modes  Rate This Thread 
Rate This Thread:


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
View Your Warnings | New Posts | Latest News | Latest Threads | Shoutbox
Forum Jump


Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
  
 

Powered by: vBulletin Version 3.0.5
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.

© 2003-2017 by Developer Shed. All rights reserved. DS Cluster - Follow our Sitemap