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#1
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Ok Im Back & With Another Question! (Reflection Ray)
Ok well some of you should know me of being the big noob and asking questions about a year ago
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#2
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if this is a max question then in the material editor .. in the material turn the 100 reflection value down to about 5 an see. what u get have a play see what value is best for u ...
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#3
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choos standard material expend the map rollout go to reflection tab click on none button then choose raytrace from the materials list bring down the reflection value something to 20 or 30 then assign the material on the floor you have created, now put any object you want to keep, hit F9 from your keyboard see the reflection on the floor.
good luck!
__________________
http://www.aziz3d.esmartdesign.com/ |
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#4
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#5
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where black spots i couldnt see them all?
by the way add some ground texture for ground. good luck! |
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#6
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Ground texture? the handle and I want it so when it reflects it reflects the bottom also if you notice in the relfection it shows the ambient and not the bottom of the object fully... how i do it so it shows and the front of handle its black so i want it so when it reflects it shows it not the black but the object look so it fully relfects the whole object
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#7
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move up the object little bit from the surface of the ground then try test render.
Good Luck! |
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