| |||||||||
![]() |
|
|
«
Previous Thread
|
Next Thread
»
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
|
#1
|
|||
|
|||
|
texturing problem
In 3dsmax when I try to texture an object, it automatically textures the WHOLE object, and not just the side I would like to texture. How can I make it to texture only a polygon, or a side of an object I'd like to texture?
|
|
#2
|
|||
|
|||
|
Re: texturing problem
Quote:
Actualy its the same as you texture the whole object, select the poligon you want to texture, open the material editior (with that poligot selected), pick a color ect and assing it. Unwarping is cool for texturing parts of the object, thought I can't use it well yet, so can't give you much info about it. hope this helps, Solmur |
|
#3
|
|||
|
|||
|
Use multi/sub-object shader. You have to assign the polygon id to your model to use the shader. It is not as powerful as uvw unwrap, but it will get your work done to a satisfactory level.
__________________
Praveen Joti |
|
#4
|
|||
|
|||
|
well in this point i am agree with praveen use multi/sub-object to use this material you need to assign number for the each poly gon in your object.
how to assign numbers to your each polygon, since your object is editable poly go to its modify panel and scroll down to bottom you will see bunch of number, now select any polygon then start assigning the numbers for the poly`s. and then use multi/sub-object material it will help you to acheive your desired texturing. good luck!
__________________
http://www.aziz3d.esmartdesign.com/ regarding ISA server, http://www.isaserver.50g.com |
![]() |
| Viewing: Tutorialized Forums > 3D Graphics > Bryce 3D > texturing problem |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
|
|
|
|