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Old April 12th, 2009, 06:10 AM
corrina corrina is offline
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Backgammon and graphics in c

Hi Everybody,
I have an assignment of creating a backgammon game in c/c++ and in spite of downloading maximum stuffs on the web regarding graphics and c, I have only been able to create the board and make the mouse appear. It is just like drawing a picture with mouse on and nothing more. I will like to get some hints about structuring and giving some life to the board. Can anybody please help. I am looking for a backgammon model in cpp if possible or hints as to how I am going to attack this assignment???

Thank you in advance,
Co.

#include<stdio.h>
#include<conio.h>
#include<dos.h>
#include<ctype.h>
#include<graphics.h>
union REGS in,out;

int callmouse()
{
in.x.ax=1;
int86(51,&in,&out);
return 1;
}

void main()

{
int gd=DETECT, gm;
initgraph(&gd, &gm, "c:\\tc\\bgi");
callmouse();
int p0[18]={24,0,36,128,48,0,72,0,84,128,96,0,120,0,132,128, 144,0};
int p1[18]={48,0,54,128,72,0,96,0,108,128,120,0,144,0,156,12 8,168,0};
int p2[18]={216,0,228,128,240,0,264,0,276,128,288,0,312,0,32 4,128,336,0};
int p3[18]={240,0,252,128,264,0,288,0,300,128,312,0,336,0,34 8,128,360,0};
int p4[18]={24,384,36,256,48,384,72,384,84,256,96,384,120,38 4,132,256,144,384};
int p5[18]={48,384,60,256,72,384,96,384,108,256,120,384,144, 384,156,256,168,384};
int p6[18]={216,384,228,256,240,384,264,384,276,256,288,384, 312,384,324,256,336,384};
int p7[18]={240,384,252,256,264,384,288,384,300,256,312,384, 336,384,348,256,360,384};
setbkcolor(BLACK);
setcolor(2);
rectangle(0,0,415,384);
rectangle(370,15,405,190);
rectangle(370,369,405,200);
line (24,0,24,384);
line (168,0,168,384);
line (216,0,216,384);
line (360,0,360,384);



/* First v shape */
setcolor(3);
drawpoly (9,p0);
drawpoly (9,p2);
drawpoly (9,p4);
drawpoly (9,p6);


/* Second V shape */
setcolor(4);
drawpoly (9,p1);
drawpoly (9,p3);
drawpoly (9,p5);
drawpoly (9,p7);
/* filling the v-shape no. 1 */
setfillstyle (SOLID_FILL, LIGHTBLUE);
fillpoly (9,p0);
fillpoly (9,p2);
fillpoly (9,p4);
fillpoly (9,p6);
setfillstyle (SOLID_FILL, LIGHTCYAN);
fillpoly (9,p1);
fillpoly (9,p3);
fillpoly (9,p5);
fillpoly (9,p7);



/*1st player*/

setfillstyle(SOLID_FILL, RED);
setcolor(6);

/*first quadrant*/

fillellipse(36,12,12,12);
fillellipse(36,36,12,12);
fillellipse(36,60,12,12);
fillellipse(36,84,12,12);
fillellipse(36,108,12,12);

/*2nd quadrant*/

fillellipse(348,12,12,12);
fillellipse(348,36,12,12);

/* 3rd quadrant */
fillellipse(132,372,12,12);
fillellipse(132,348,12,12);
fillellipse(132,324,12,12);


/* 4th quadrant */
fillellipse(228,372,12,12);
fillellipse(228,348,12,12);
fillellipse(228,324,12,12);
fillellipse(228,300,12,12);
fillellipse(228,276,12,12);




/* 2nd player*/

setfillstyle(SOLID_FILL, YELLOW);
setcolor(8);

/*first quadrant*/
fillellipse(132,12,12,12);
fillellipse(132,36,12,12);
fillellipse(132,60,12,12);

/*2nd quadrant*/
fillellipse(228,12,12,12);
fillellipse(228,36,12,12);
fillellipse(228,60,12,12);
fillellipse(228,84,12,12);
fillellipse(228,108,12,12);



/* 3rd quadrant */
fillellipse(36,372,12,12);
fillellipse(36,348,12,12);
fillellipse(36,324,12,12);
fillellipse(36,300,12,12);
fillellipse(36,276,12,12);

/* 4th quadrant */
fillellipse(348,372,12,12);
fillellipse(348,348,12,12);



/* message area */
setcolor(BROWN);
rectangle(10,427,215,467);
outtextxy(11,416,"MESSAGE DISPLAY AREA");
setcolor(WHITE);
outtextxy(50,440,"BACKGAMMON FURY");
setcolor(GREEN);
outtextxy(44,452,"BY CORRINA CELINE");


/* scores area */
setcolor(YELLOW);
outtextxy(231,416 , "SCORE AREA");
rectangle(230,427,384,467);
outtextxy(235,439, "Player:");
outtextxy(295,439,"1");
outtextxy(340,439,"2");
outtextxy(235,454,"Score:");


/* Dice */
setcolor(GREEN);
outtextxy(244,160, "DICE");
rectangle(243,172,333,212);
setcolor(YELLOW);
setfillstyle(SOLID_FILL,GREEN);
rectangle(248,177,278,207);
setcolor(RED);
setfillstyle(SOLID_FILL,RED);
rectangle(298,177,328,207);

/* MENU BAR */

setcolor(LIGHTGREEN);
outtextxy(451,7,"Menu Bar");
setcolor(LIGHTBLUE);
rectangle(450,28,530,56);
outtextxy(459,39,"START");

setcolor(LIGHTMAGENTA);
rectangle(450,71,530,100);
outtextxy(459,80,"RESTART");

setcolor(LIGHTRED);
rectangle(450,114,530,144);
outtextxy(459,121,"QUIT");

setcolor(YELLOW);
rectangle(450,157,530,188);
outtextxy(459,165,"Roll Dice");

setcolor(RED);
rectangle(450,285,600,316);
outtextxy(451,270,"PLAYER 1");

setcolor(YELLOW);
rectangle(450,353,600,384);
outtextxy(451,338,"PLAYER 2");



getch();
closegraph();
}

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