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Old April 8th, 2011, 12:34 PM
mgvideographer mgvideographer is offline
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How can I bake global illuminated textures onto models for export?

I have a simple room made of several different models. I'm using a Sky and a few luminated textures for lighting.

I need to know how to bake the global illuminated textures (using the render settings that I have chossen) onto these models so that when I export this project as a fbx file, the clean GI textures will be baked and will look exactly the same on another 3d app.

All of the different options in the bake settings are not working properly.

Any suggestions?

Thanks in advance!

-Mike

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