I haven't used this program extensively, but from what I did do (organic and inorganics) it seemed to offer the same sorts of capabilities, but with less intensity (probably because I never bothered learning how to navigate LW very well; I was using LW7 at the time).
Don't take my word for it though...I might be a bit bias, considering I've used all 4 of the major graphical programs (Lightwave, SoftImage, Maya and Max), and to this day I haven't found anything that I can't do in Max alone-- although, Softimage has a bunch of things that I like (see: getting rid of depreciated buttons that existed in version 1.0, unlike Smax :lol
, but that's a whole
I've said this before, but with each of the programs it mostly comes down to personal preference and/or whatever tool your company or team is using to develop their software with.
I don't know your capabilities or what you've done, but if you're a beginner to 3D, Max would probably be your best bet, as there are myriad tutorials available on Max (I'm even writing one currently), and you'll find that 80% of the time if you encounter a problem with Max, you'll be able to find help quick.
Plus, If you know max scripting, you can add capabilities to expand your workflow.
Lightwave isn't a bad peice of the pie though, you'll experience the same result with LW as you would with XSI, Smax, or Maya. Again, it's not really about the program, it's about what your
skills are and how well you know how to use the program to model what you want.