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Old May 9th, 2010, 10:02 PM
Andarthiel Andarthiel is offline
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Blend Shapes not working correctly

Hi,
I'm currently working on some BlendShapes for facial rigging and animation.
I've got a nice character model and some duplicates which I want to use as my blendshapes.
I change one duplicate and tried to use it as a blendshape but when I try to test the Blendshape, the duplicate moves towards the base mesh(leaving the bones behind) and the base mesh remains unchanged. I've deleted all the history and froze the transforms on the base mesh before I started creating the duplicates.
What can I do to get it working properly?

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Old June 13th, 2011, 12:23 AM
arunsharma arunsharma is offline
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Re: Blend Shape Not working right

Your blendshape maybe suffering from transformation. If you duplicate the original model and moved it, do not "freeze transformation" that may be the cause of your problem.

Animation Institute

Last edited by arunsharma : June 13th, 2011 at 12:26 AM.

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