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Old February 26th, 2013, 02:15 PM
MrWESS MrWESS is offline
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Castle tower

Ok... I'm somewhat beginner in Maya, so i need some assistance with my current perdicament. I'm working on a model of a castle, which is based on a Chateau de Chaumont (visite-au-chateau.com/chaumont/pont-levis.jpg). But as a beginner i'm having a large problem with the cones of the towers. My problem is that i don't know how to make those "curvy" cones. I'm kinda stuck on having, until i find a solution, normal cones with straight edges. So can anyone please help me with this. I do hope i explained my problem well, if not ask me to explain it better.

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Old May 19th, 2013, 04:52 PM
SGAlpre SGAlpre is offline
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What´s exactly the problem? Are u working with nurbs?
Create a normal cone (polycone1), in the channel box open that input and change the subdivisions axis to 8 or somethin else, subdivisions height to 4. Grab those vertices (F9) in the middle of the cone, R, ALT+y-axis and make them smaller, deselect the lowest vertices and again. Select the edges of the bottom (F10), edit mesh, bevel (2 edges with .05 width should be enough) apply. U can add an edge-loop at the top of the cone, but it´s not necessary. Press "3" and you´ve done, if not -> pConeShape1 - smooth Mesh - preview Division LEvels 2, than modify - convert - smooth mesh preview to polygons. THAN you´re finished!

Mfg MTh

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