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Old July 24th, 2015, 04:05 PM
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Question about rigging for animation in Poser Pro 2014 and MAYA 2014?

Im trying to create all props in Maya 2014 and export them as an .obj format and import them into Poser 2014 for rigging and texturing. The problem I have is whenever I import the .obj format into Poser all my polygons import as a single item and not as separate polygons. Not only that I would like some insight as to the process of how rigging is done as well. I know where most things are between the two programs, however Im confused as to the process. Do I have to create polygons in MAYA then UV Map them in MAYA as well or can I UV Map them in POSER as well? Do I UV Map them before or after rigging? What process is most likely used for animating a figure. Im still somewhat new to this but know both programs fairly well. I just need to know the process of rigging a prop for animation. Thanks in advance.

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