
February 12th, 2008, 04:35 PM
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Registered User
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Join Date: Feb 2008
Posts: 2
Time spent in forums: 7 m 36 sec
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TGA files and masking
Hi everyone. I am new to these forums and have come up against a barrier in a mod that i am making for an old game (Wizardry 8) which uses tga graphic files for all its textures.
I don't seem to be able to make a file with both opaque and transparent texture in it.
Example would be a leaded window where i would like the window part fully opaque (i say leaded but actually it would be gold)
I know this is something to do with masks and the Alpha channel but i have not figured it out.
When i blank out the window part then the other colours in the image become semi-transparent and if i don't i get black window that i cannot see through.
Could someone tell me or point me to a thread that explains how you get a transparent background while prtecting the rest of the image from any kind of transparency ?
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